201 lines
5.2 KiB
Dart
201 lines
5.2 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:flutter/scheduler.dart';
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import 'package:get/get.dart';
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import 'package:vbvs_app/common/color/AppGlobal.dart';
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import 'package:vbvs_app/common/util/FitTool.dart';
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import 'package:vbvs_app/common/util/MyUtils.dart';
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import 'package:vbvs_app/controller/theme_controller/ThemeController.dart';
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class TopSlideNotification extends StatefulWidget {
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BuildContext?context;
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final String text;
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double? fontSize = 26.rpx;
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Color? textColor;
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double? slideOffset = 200;
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final Duration duration;
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TopSlideNotification({
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super.key,
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this.text = '操作成功!',
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this.fontSize,
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this.textColor,
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this.slideOffset,
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this.duration = const Duration(seconds: 2),
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});
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static OverlayEntry? _currentEntry; // 单例 OverlayEntry
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static bool _isShowing = false;
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static void show(
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BuildContext context, {
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String text = '操作成功!',
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double fontSize = 16,
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Color? textColor,
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double slideOffset = 300.0,
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Duration duration = const Duration(seconds: 2),
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}) {
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_showInternal(
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context: context,
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text: text,
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fontSize: fontSize,
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textColor: textColor,
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slideOffset: slideOffset,
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duration: duration,
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);
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}
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// Internal implementation used by both methods
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static void _showInternal({
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BuildContext? context,
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required String text,
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required double fontSize,
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Color? textColor,
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required double slideOffset,
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required Duration duration,
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}) {
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// 如果已有弹窗,先移除
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_removeCurrentEntry();
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// 获取有效的context,优先使用传入的context,没有则使用navigatorKey的context
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final effectiveContext = context ?? AppGlobal.navigatorKey.currentContext;
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if (effectiveContext == null) {
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debugPrint('TopSlideNotification: No valid context available');
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return;
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}
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final overlay = Overlay.of(effectiveContext);
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if (overlay == null) {
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debugPrint('TopSlideNotification: Could not find Overlay');
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return;
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}
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final entry = OverlayEntry(
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builder: (_) => TopSlideNotification(
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text: text,
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fontSize: fontSize,
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textColor: textColor,
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slideOffset: slideOffset,
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duration: duration,
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),
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);
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_currentEntry = entry;
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_isShowing = true;
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overlay.insert(entry);
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// 自动移除
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Future.delayed(duration + const Duration(milliseconds: 500), () {
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_removeCurrentEntry();
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});
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}
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static void _removeCurrentEntry() {
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if (_currentEntry != null && _isShowing) {
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_currentEntry!.remove();
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_currentEntry = null;
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_isShowing = false;
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}
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}
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@override
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State<TopSlideNotification> createState() => _TopSlideNotificationState();
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}
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class _TopSlideNotificationState extends State<TopSlideNotification>
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with SingleTickerProviderStateMixin {
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late AnimationController _controller;
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late Animation<Offset> _animation;
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bool _isAnimating = false; // 标志位,控制是否正在动画中
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@override
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void initState() {
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super.initState();
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// 初始化 AnimationController
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_controller = AnimationController(
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duration: const Duration(milliseconds: 300),
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vsync: this,
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);
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// 动画初始化完成后调用
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SchedulerBinding.instance.addPostFrameCallback((_) {
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_startAnimation(); // 调用动画启动方法
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});
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}
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@override
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void didChangeDependencies() {
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super.didChangeDependencies();
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// 获取屏幕高度,用于计算动画的偏移值
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final screenHeight = MediaQuery.of(context).size.height;
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final offsetValue = widget.slideOffset! / screenHeight;
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// 设置动画
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_animation =
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Tween<Offset>(begin: const Offset(0, -1), end: Offset(0, offsetValue))
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.animate(CurvedAnimation(
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parent: _controller,
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curve: Curves.easeOut,
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reverseCurve: Curves.easeIn,
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));
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}
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@override
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void dispose() {
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// 确保动画控制器在组件销毁时被释放
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_controller.dispose();
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super.dispose();
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}
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Color get _textColor {
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return widget.textColor ?? Get.find<ThemeController>().currentColor.sc2;
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}
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@override
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Widget build(BuildContext context) {
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return Positioned(
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top: 140.rpx,
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left: 0,
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right: 0,
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child: SlideTransition(
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position: _animation,
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child: Material(
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color: stringToColor("#000000").withOpacity(0.8),
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child: Padding(
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padding: EdgeInsets.symmetric(vertical: 20.rpx),
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child: Container(
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child: Text(
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widget.text,
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textAlign: TextAlign.center,
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style: TextStyle(
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fontSize: widget.fontSize,
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color: _textColor,
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),
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),
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),
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),
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),
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),
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);
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}
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// 执行动画
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Future<void> _startAnimation() async {
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if (_isAnimating) return; // 如果正在动画中,则不执行新的动画
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_isAnimating = true; // 标记动画开始
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try {
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await _controller.forward();
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await Future.delayed(widget.duration);
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// 只有在组件仍然挂载时才执行 reverse 动作
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if (mounted) {
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await _controller.reverse();
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}
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} finally {
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_isAnimating = false; // 动画完成后,标记动画结束
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}
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}
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}
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